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Arduino Workshop: A Hands-on Introduction With ... [CRACKED]

Arduino is a cheap, flexible, open-source microcontroller designed to make it easy for hobbyists to use electronics in their projects. Arduino can be used to develop interactive objects that can take input from buttons and sensors and do things in response like flash LEDs or move. Because hands-on is the name of the game when it comes to playing with Arduino, Arduino Workshop contains 60 projects, carefully integrated and staged in difficulty throughout the book as readers acquire more knowledge and experience. In addition to learning basic electronics, readers learn to create more sophisticated projects like a GPS journey recorder, a graphical digital thermometer, and a precise clock set via satellite. Each chapter builds on previous chapters and step-by-step instructions walk readers through building (and understanding) the various projects. As the book progresses, readers go from creating a blinking light to building an RFID-tag time clock, a motorized tank controlled with a TV remote, and much more.

Arduino workshop: a hands-on introduction with ...

Readers of the first edition will also be introduced to new chapters in this edition, such as learning how to create your own Arduino libraries, introduction to the new v2.0 IDE, using new types of LED displays, remote control of devices with LoRA wireless shields, an updated cellular chapter that uses contemporary 3G wireless, and more.

This course was originated in 1996 to offer a hands-on approach to interaction design for musical applications. It was originally helmed by Max Mathews and Bill Verplank, and early on was jointly taught over teleconference with instructors at San Jose State and Princeton. In 2002, CCRMA began offering an intensive workshop version of this course during the summer. Other past instructors include Matt Wright and Michael Gurevich.

This workshop integrates programming, electronics, interaction design, audio, and interactive music. Focus will be on hands-on applications using sensors and microprocessors in conjunction with real-time DSP to make music. Specific technologies will include Arduino microcontrollers, PD and/or Max/MSP for music synthesis, and sensors including force-sensitive resistors, bend sensors, accelerometers, IR range finders, etc. Participants will design and build working prototypes using a kit that can be taken home at the end of the workshop. Further issues to be explored will include modes and mappings in computer music, exercises in invention, and applications of sensors and electronics to real-time music. The course will be augmented by a survey of existing controllers and pieces of interactive music.

One of the goals of this workshop is to help you get hands-on experience building a musical physical interaction project of your choosing. You are encouraged to work with other workshop participants on the project, particularly those who might have skills that complement your own. Since the workshop is short, it is a good idea to start thinking of ideas during the first lectures and labs; during the second half of the workshop, you will primarily be working on getting a "demo-able" prototype ready for the project presentations on Friday afternoon.

The beginner-level workshop from July 10-14, 2017, will start with an "Introduction to Programming," followed by hands-on simple electrical engineering projects. The advanced-level workshop (July 17-21, 2017) is designed for teachers with a background and some experience with programming and electronic controllers. Both workshops will include sessions on how to effectively integrate the material and practices into the classroom.

This 4-session, online, hands-on nanocourse will instruct participants to using R and RStudio. R is a simple programming environment that enables the effective handling of data, while providing excellent graphical support. RStudio is a tool that provides a user-friendly environment for working with R. After this workshop participants can expect to be comfortable with the basics of data wrangling and plotting using R.

The Yocto Project Developer Day is a one day, hands-on training event that puts you in direct contact with Yocto Project developers. Over the course of the day, Yocto Project developers will walk you through how to create custom-build Linux distributions for embedded devices by using layers and recipes designed to resolve incompatibilities between different configurations.

We offer STEMinars (STEM Workshops) throughout the year to bring new STEM technologies to light and new students into STEM. In addition, our STEM Education Coordinators work with each school division to provide hands-on technical training to support teachers in academic and co-curricular programs.

In this hackathon attendees will learn to use the Bootstrap front-end framework and the Git version control system to create, modify and share code for a new library website. Expect a friendly atmosphere and a creative hands-on experience that will introduce you to web literacy for the 21st century librarian. Morning will consist of in-depth introductions to the tools, while afternoon will see participants split into working groups to build a single collaborative library website.

This workshop will introduce foundational programming skills using the Python programming language. There will be three sections to this workshop: a brief historical review of computing and programming languages, hands on practice with installation and coding, followed by a review of information resources essential for computing education and reference. This workshop will prepare participants to write their own programs and provide essential experience and background for the evaluation of computing reference materials and workshop development. subject guides, Flickr library displays, YouTube library orientation; with mashups and APIs, it's easier to bring pieces of the web together with library data. Learn what an API is and what it does, the components of web services, how to build a mashup, how to work with PHP, and how to create web services for your library. Participants should be comfortable with HTML markup and have an interest in learning about web scripting and programming and are encouraged to bring a laptop for hands-on participation.

This course provides students with an understanding of technological systems, with focus on computer systems. The basic concepts necessary to understand hardware and software are described. At the beginning of the course the basics of electricity and electric components are explained as a preparation for the hands-on workshop sessions. Sensors are introduced and it is explained how they integrate with computer systems at the hardware and software levels. The microcontroller (Arduino platform) is a key topic and students learn how to write code for Arduino to communicate with external circuitry, including sensors. The Processing language is used to facilitate the communication between Arduino and the computer system. Students will learn to write code and develop circuits for systems that use either physical input or physical feedback, providing the user with a rich interactive experience, through the use of sensors, graphics and sound. Finally, the basic understanding of techniques for networking several systems to support complex media applications is explored, including socket programming and UDP and TCP protocols.

One year ago this month, at World Maker Faire 2011 at the New York Hall of Science (NYSCI), Cognizant announced its Making the Future education initiative. Making the Future seeks to inspire young learners to pursue science, technology, engineering, math (STEM) and the arts disciplines by creating fun, hands-on learning opportunities. Cognizant was one of the first companies to theme its educational and philanthropic initiatives based on the Maker Movement, thanks largely to our ongoing collaboration with NYSCI and its CEO, Margaret Honey.

Goal of the workshop is the design and prototyping, through the Arduino platform, of objects that sense, interpret and react to the real world and that can be wearable and digitally fabricated.The workshop will provide participants with useful insights and information about the state of the art in wearable computing.During the first phase of the workshop, notions of physical and wearable computing will be provided together with an introduction to the Arduino platform. In the second phase, workshop activities will point at exploring the world of physical computing and digital fabrication applied to wearable computing and open source fashion, in particular, to the implementation of digitally fabricated accessories and wearables featured by interactive behaviors. 041b061a72


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